contra
Neo Contra Master Contra close-up "What do you remember from before they put you in cold sleep, hm? How much?"
This article is about a scrapped or unreleased element. It is unofficial content unless otherwise stated by developers.


The following lists all known information from earlier builds of Contra 4 during its developmental stages, prior to when the game was released. Information such as gameplay changes from the final version will be listed here.

General

" This is the interview that I am going to test with for now so that way I can see if this interview menu I am working on will work. Let's write random stuff in here to take up space that way I have a nice, and long interview session to try and display across multiple pages for the menu. This game is called Contra DS you should enjoy this or else get beat up. Blah, Blah, Blah, Blah, Blah, etc.... "

Gameplay

Before any of the music was set up, almost all playable stage that contained background music (notably the GYM) used the E3 variant of Jungle Juncture.

All development builds of the game that has special weapons incorporated have a debug feature implemented. Pressing the SELECT button will alternate the currently selected weapon to any other usable weapon in the game's list. Weapon development list may vary by build.

Some development builds use unused weapons:

In early late beta builds of the game, the Level 2 Laser in tunnel stages appeared as a powerful (notably loud) long straightforward beam. Later revisions added the "Vulcan Laser" style Level 2 Laser used in the final.

The F weapon fired more thinner bullets than the final's. The earlier variant more closely resembles the weapon's Contra (NES) appearance.

In some instances, prior to having the "Swap Weapons" feature added, pressing the L button will toggle the height of the top-screen. When playing the game with this feature on an Emulator that removes the middle space (that simulates the mic bar on hardware), one of the screen toggle heights gives the game an appearance of perfect full-screen.

Stages

TEST

GYM

Jungle

Napalm

One early test menu involves the Jungle stage (scrolling only) with a flame radiant test. It is believed this test originally belonged to an idea that the Jungle would catch on fire at one point during gameplay, either by a Carpet Bomber or the Hazmat Soldiers. The idea of the Jungle catching fire would eventually be used in Contra: Operation Galuga.

Laboratory

Base

Godomuga's room bears a slightly different design than the final. No doorways are present, meaning Rangel are absent. There is no filter lighting, and the boss does not spawn Gardegura. In very earlier builds of the game, the Darrs lacked hitboxes, making weapons fire pass right through them and the player unable to die from them (the player will simply pass through them).

Harbor

Tunnel 2

Challenge Mode


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Gallery

Videos

An early mock-up of the game's intro. Notably, it plays before the game's title appears.

External links